Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence292 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks5
Other acceleration4
Other acceleration2
Commander Synergy+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw20
Scry & Surveil2
Value engines5
Counterspells3
Spot removal8
Board wipes1
Protection6
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands5
Basic lands2
Tempo Control+6.4ⓘ
Combat Damage Synergy+2ⓘ
Combat threats3
Drain effects6
Token generators2
Enablers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
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Voltron8 cards
8 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Storm6 cards
6 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.