Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(366 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks9
Land ramp2
Other acceleration1
Tutors3
Draw engines7
Cantrips & burst draw3
Recursion3
Value engines4
Counterspells8
Spot removal3
Board wipes1
Protection2
Two-Color Powerhouse Lands (2)+10ⓘ
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands10
Taplands8
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+8.4ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Combat threats5
Drain effects1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base91Threats81Interaction79
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Faerie Tribal26 cards
26 faerie creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Rogue Tribal11 cards
11 rogue creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.