Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence366 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana dorks2
Land ramp3
Treasure generators3
Commander Synergy+1ⓘ
Tutors1
Draw engines9
Cantrips & burst draw5
Scry & Surveil3
Recursion10
Value engines2
Spot removal10
Board wipes4
Edict effects4
Two-Color Mana Base+4ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands3
Basic lands2
4 Combo Families+31ⓘ
Combat Damage Synergy+19ⓘ
Commander Synergy+1ⓘ
Combo pieces9
Synergy pieces14
Win conditions1
Combat threats3
Drain effects2
Token generators8
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)18 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.