Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(504 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana4
Other acceleration2
Treasure generators3
Tutors5
Draw engines8
Cantrips & burst draw1
Scry & Surveil1
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate2
Fetchlands2
Dual & shock lands8
Premium utility lands6
Utility lands7
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 tribal lords, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Synergy pieces8
Win conditions4
Combat threats5
Sacrifice outlets7
Drain effects5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats95Consistency89Mana base89
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal22 cards
22 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.