Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Commander combat pressure
High confidence(309 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana5
Other acceleration6
Treasure generators4
Draw engines3
Cantrips & burst draw14
Recursion1
Spot removal5
Board wipes1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands13
Premium utility lands3
Utility lands8
Taplands2
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces2
Win conditions2
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Speed91Mana base89Consistency63
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Cantrips8 cards
8 cantrips. Cheap spells that replace themselves for velocity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.