Rat King, Verminister

Commander
6.2±0.7
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence422 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Multi-copy curve (18× Rat Colony, CMC 2)+6
Fast mana5
1+10
B+7
B+6
B+5
+7
Mana rocks1
3+3
Land ramp1
3+2
Other acceleration2
3+6
3BB+5
Multi-copy redundancy (18× Rat Colony)+28
Tutors3
B+8
3B+7
3B1B+7
Draw engines5
1+8
1BB+4
3+4
BBB+3
6+3
Cantrips & burst draw2
B+5
1B+5
Recursion2
2B+2
2BB+3
Value engines3
1BBB+3
5+4
3BBB+5
Other1
1BB+2
Spot removal4
B+0.8
1B+2.5
1B+2.5
1B+1.6
Graveyard hate1
2B+3.2
Board wipes2
1B+4
2B+4.9
Stax & hate1
1BB+1
Protection2
2+3.6
5+1.5
Other1
2B+0.2
Mono-Color Powerhouse Lands (2)+10
Utility lands4
+4
+2
+54
+2
Taplands1
+2
2 Combo Families (2 lines, Consistency: 79%)+26
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25
Commander Synergy (1 groups)+2
Combo pieces5
2+11
BBB+4
3BB+5
3BBB+6
6B+5
Synergy pieces8
1B+2
2B+3
2B+2
3+1
3B+1
5+6
3BB+5
6+3
Win conditions2
XBB+5
3BB+5
Sacrifice outlets2
1BBB+3
+3
Token generators6
1B+4
1B+3
2B+4
3BB+4
3BB+4
5+2
Reanimation1
2B+3
Other3
1B+1
1B+1
2B+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Threats95Consistency87Mana base74

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

2-card combo are present, but the power level already places this deck in Bracket 3.

Game changers 1
Minimum Bracket 3
2-card combo 2
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes4 total

Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Rat Tribal25 cards

25 rat creatures detected. Tribal synergies can create powerful board states.

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Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos2 total

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