Commander
6.2±0.7
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence422 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Multi-copy curve (18× Rat Colony, CMC 2)+6ⓘ
Fast mana5
+7
Mana rocks1
Land ramp1
Other acceleration2
Multi-copy redundancy (18× Rat Colony)+28ⓘ
Tutors3
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines3
Other1
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate1
Protection2
Other1
Mono-Color Powerhouse Lands (2)+10ⓘ
Utility lands4
+4
+2
+54
+2
Taplands1
+2
2 Combo Families (2 lines, Consistency: 79%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces5
Synergy pieces8
Win conditions2
Sacrifice outlets2
+3
Token generators6
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats95Consistency87Mana base74
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
2-card combo are present, but the power level already places this deck in Bracket 3.
✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Rat Tribal25 cards
25 rat creatures detected. Tribal synergies can create powerful board states.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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