Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(191 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
+10
Mana dorks22
Land ramp1
Treasure generators1
Draw engines11
Cantrips & burst draw1
Recursion1
Value engines8
Other1
Spot removal8
+5
Protection6
Mana Acceleration (25 sources)+15ⓘ
Mono-Color Powerhouse Lands (3)+15ⓘ
Utility lands4
+3
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+27
Combat Damage Synergy: token swarm strategy, 2 token doublers, 6 evasion enablers+25ⓘ
Tempo Control (lockout lethality)+7.6ⓘ
Synergy pieces1
Win conditions2
Combat threats8
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Speed88Mana base70Interaction60
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal27 cards
27 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal23 cards
23 druid creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.