Commander
No commander provided5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Other acceleration1
Treasure generators2
Draw engines4
Recursion2
Value engines4
Spot removal8
Artifact/enchantment removal1
Graveyard hate2
Board wipes1
Stax & hate11
Dual & shock lands5
Premium utility lands3
Utility lands7
Taplands7
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces3
Win conditions5
Combat threats6
Drain effects6
Token generators2
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction89Threats89Mana base78
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain27 cards
27 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.