Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(204 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp2
Other acceleration2
Treasure generators1
Tutors1
Draw engines1
Cantrips & burst draw1
Recursion5
Value engines8
Counterspells2
Spot removal1
Board wipes2
Two-Color Mana Base (no fixing needed)+24ⓘ
Premium utility lands1
Utility lands10
Taplands2
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+16ⓘ
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets1
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Speed49Interaction43
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter35 cards
35 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.