Commander
8.3±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(577 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana12
Mana rocks6
Other acceleration1
Treasure generators2
Low Land Count (16/27)+-28ⓘ
Tutors12
Draw engines2
Cantrips & burst draw2
Recursion3
Value engines1
Control Strategy Bonus (12.4 interaction cards)+22ⓘ
Counterspells3
Spot removal6
Board wipes1
Stax & hate4
Two-Color Mana Base (no fixing needed)+36ⓘ
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Low Land Count (16/27)+-28ⓘ
Dual & shock lands4
Premium utility lands4
Utility lands7
Taplands1
3 Combo(s) Detected (Consistency: 86%)+32ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces8
Synergy pieces4
Sacrifice outlets6
Token generators1
Reanimation3
Extra turns1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.3 → Bracket 4
Threats96Speed92Consistency87
1.8 above Bracket 3 ceiling (6.5)
0.2 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Mass land denial (2)
✓
Extra turns (1)
✕2-card combo — none
Themes9 total
Goblin Tribal15 cards
15 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.