Commander
No commander provided3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(229 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks4
Land ramp7
Other acceleration2
Low Land Count (20/27)+-18ⓘ
Draw engines10
Wheels2
Spot removal4
Board wipes1
Stax & hate5
Protection3
Mana Acceleration (19 sources)+9ⓘ
Low Land Count (20/27)+-18ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands7
Utility lands9
Taplands1
Combat Damage Synergy: token package, 1 token doubler+7ⓘ
Synergy pieces1
Combat threats1
Drain effects1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Speed83Mana base62Interaction49
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Group Hug20 cards
20 group hug effects. Help everyone while secretly advancing your plan.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.