Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(409 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana12
Mana rocks1
Land ramp1
Other acceleration2
Treasure generators6
Tutors2
Draw engines1
Cantrips & burst draw9
Wheels2
Recursion2
Counterspells2
Spot removal6
Artifact/enchantment removal1
Stax & hate1
Protection2
Other1
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (17 sources)+7ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands1
Taplands3
Basic lands1
Mountain+30
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.8ⓘ
Combo pieces3
Synergy pieces3
Win conditions3
Drain effects7
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+2-card combo→ Bracket 4
Threats91Speed86Consistency77
✓
Game changers 3
✓2-card combo
✓
Extra turns (1)
✕Mass land denial — none
Themes10 total
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.