Commander
8.7±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(614 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (76% CMC 0-2)+15ⓘ
Fast mana7
Other acceleration2
Treasure generators1
Low Land Count (24/30)+-15ⓘ
Tutors7
Draw engines6
Cantrips & burst draw6
Scry & Surveil1
Recursion1
Value engines3
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate4
Protection4
Mana Acceleration (13 sources)+3ⓘ
Low Land Count (24/30)+-15ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands4
Utility lands7
3 Combo(s) Detected (Consistency: 100%)+35ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Combo pieces6
Synergy pieces5
Win conditions1
Combat threats2
Sacrifice outlets5
Drain effects2
Reanimation2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Threats97Consistency94Mana base87
-0.2 below Bracket 5 threshold (8.5)
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Vampire Tribal19 cards
19 vampire creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.