Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(223 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw2
Value engines4
Spot removal4
Board wipes1
Protection6
5 Combo(s) Detected (Consistency: 43%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces6
Win conditions3
Drain effects2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats89Mana base70Speed59
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Voltron (Commander)1 cards
Commander is designed to be equipped/enchanted for commander damage.