Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(293 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks8
Treasure generators1
Commander Draw Engine (Wick, the Whorled Mind provides card draw)+10ⓘ
Draw engines2
Cantrips & burst draw1
Value engines3
Counterspells5
Spot removal5
Graveyard hate3
Board wipes1
Protection3
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands2
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+17ⓘ
Synergy pieces13
Win conditions1
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base84Threats81Speed72
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.