Commander
4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(275 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp5
Other acceleration1
Draw engines10
Cantrips & burst draw1
Value engines9
Other1
Spot removal10
Graveyard hate2
Stax & hate1
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces10
Combat threats12
Reanimation2
Clone effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats89Interaction63Consistency61
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Angel Tribal14 cards
14 angel creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.