Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(323 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Fast mana2
Mana dorks9
Land ramp9
Other acceleration4
Commander Draw Engine (Selvala, Heart of the Wilds provides card draw)+10ⓘ
Tutors1
Draw engines7
Recursion2
Value engines4
Spot removal7
Artifact/enchantment removal1
Protection2
Mana Acceleration (24 sources)+14ⓘ
Mono-Color Mana Base (no fixing needed)+5ⓘ
Utility lands2
Taplands2
Basic lands1
Forest+36
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 2 evasion enablers+18ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Speed88Consistency71Mana base70
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal11 cards
11 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.