Commander
7.3±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence635 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks6
Land ramp1
Commander Synergy (1 groups)+1ⓘ
Tutors8
+4
+3
Draw engines2
Cantrips & burst draw9
Recursion4
+5
Value engines3
Control Strategy Bonus (38.4 interaction cards)+30ⓘ
Counterspells7
Spot removal13
Graveyard hate1
Board wipes2
Stax & hate1
Protection10
Two-Color Powerhouse Lands (3)+11ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands13
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
Basic lands2
+6
+5
7 Combo Families (7 lines, Consistency: 98%)+54ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces10
Combat threats1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Interaction97Threats95Consistency87
0.3 above Bracket 3 ceiling (7)
1.7 below Bracket 5 threshold (9)
Game Changers are present, but the power level already places this deck in Bracket 4.
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.
,,,,