Commander
No commander provided3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(257 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks9
Other acceleration1
Treasure generators1
Tutors3
Draw engines4
Cantrips & burst draw6
Scry & Surveil1
Recursion5
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate1
Edict effects1
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Premium utility lands1
Taplands1
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces19
Sacrifice outlets2
Drain effects1
Reanimation5
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats90Interaction57Consistency54
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.