Commander
No commander provided3.4±0.65
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence207 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks9
Land ramp1
Other acceleration1
Draw engines11
Cantrips & burst draw9
Wheels4
Value engines9
Counterspells4
Spot removal3
Stax & hate5
Protection1
Other1
Mana Acceleration (13 sources)+1ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands13
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+3
+2
+2
+2
+2
+2
Basic lands2
+4
+7
Other1
Tempo Control (lockout lethality)+6ⓘ
Synergy pieces9
Sacrifice outlets1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Consistency85Mana base77Speed41
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Group Hug15 cards
15 group hug effects. Help everyone while secretly advancing your plan.
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Chaos11 cards
11 chaos effects. Embrace randomness with coin flips and dice rolls.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.