Go-Wide / Weenies Deck

Commander
No commander provided
2.0±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(92 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana Acceleration (14 sources)+4
Low Land Count (15/29)+-35
Basic lands1
Combat Damage Synergy: token package, 1 token doubler, 3 haste enablers, 3 evasion enablers+23
Synergy pieces1
Other1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.0 → Bracket 1
Speed68Threats49Interaction11

1.0 above Bracket 0 ceiling (1)

1.0 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies26 cards

26 low-cost creatures. Swarm the board and pump for lethal attacks.

Deathtouch21 cards

21 deathtouch synergies. Small creatures that kill anything they touch.

Druid Tribal13 cards

13 druid creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.