Commander
No commander provided2.0±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(92 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana1
Mana dorks6
Land ramp7
Treasure generators1
Low Land Count (15/29)+-35ⓘ
Tutors2
Draw engines4
Cantrips & burst draw1
Value engines5
Spot removal3
Protection2
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (15/29)+-35ⓘ
Fetchlands3
Utility lands2
Taplands1
Basic lands1
Forest+10
Combat Damage Synergy: token package, 1 token doubler, 3 haste enablers, 3 evasion enablers+23ⓘ
Synergy pieces1
Win conditions2
Combat threats2
Token generators4
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.0 → Bracket 1
Speed68Threats49Interaction11
1.0 above Bracket 0 ceiling (1)
1.0 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Deathtouch21 cards
21 deathtouch synergies. Small creatures that kill anything they touch.
Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.