Go-Wide / Weenies Deck

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Commander
No commander provided
2.0±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence92 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve+15
Fast mana1
Mana dorks6
Land ramp7
Treasure generators1
Low Land Count−35
Tutors2
Draw engines4
Cantrips & burst draw1
Value engines5
Spot removal3
Protection2
Mana Acceleration+4
Low Land Count−35
Fetchlands3
Utility lands2
Taplands1
Basic lands1
Combat Damage Synergy: token package, 1 token doubler, 3 haste enablers, 3 evasion enablers+23
Synergy pieces1
Win conditions2
Combat threats2
Token generators4
Other1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.0 → Bracket 1

1.0 above Bracket 0 ceiling (1)

1.0 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies26 cards

26 low-cost creatures. Swarm the board and pump for lethal attacks.

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Deathtouch21 cards

21 deathtouch synergies. Small creatures that kill anything they touch.

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Druid Tribal13 cards

13 druid creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.