Commander
8.2±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(563 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana4
+9
Mana rocks1
Mana dorks9
Land ramp2
Treasure generators4
Commander Synergy (1 groups)+1ⓘ
Tutors7
Draw engines3
Cantrips & burst draw4
Wheels1
Value engines5
Spot removal1
+5
Graveyard hate1
Board wipes1
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands6
+8
+7
+5
+5
+5
+5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands8
+4
+3
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+7
+7
7 Combo Families (7 lines, Consistency: 94%)+53ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces12
Synergy pieces15
Win conditions4
Sacrifice outlets1
+3
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats99Speed88Mana base88
1.2 above Bracket 3 ceiling (7)
0.8 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tokens (Commander)23 cards
This deck generates and leverages a wide board of creature tokens.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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