Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(350 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks3
Other acceleration2
Treasure generators3
Commander Draw Engine (Kraum, Violent Cacophony provides card draw)+18ⓘ
Draw engines9
Cantrips & burst draw16
Wheels1
Value engines3
Counterspells6
Spot removal5
Protection2
Two-Color Mana Base (no fixing needed)+16ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands1
5 Combo Families (5 lines, Consistency: 40%)+31ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Combo pieces6
Synergy pieces2
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency93Threats77Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Pirate Tribal10 cards
10 pirate creatures detected. Tribal synergies can create powerful board states.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.