Commander
6.0±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence403 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks3
Land ramp8
Other acceleration1
Commander Synergy (1 group)+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw17
Recursion10
+3
+3
Value engines10
Counterspells2
Artifact/enchantment removal1
Spot removal4
+4
Graveyard hate1
Stax & hate2
Edict effects3
Protection1
Mana Acceleration (19 sources)+7ⓘ
Fetchlands2
+8
+8
Dual & shock lands5
+9
+6
+6
+6
+5
Premium utility lands4
+6
+5
+5
+4
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+2
+2
+2
+2
Basic lands3
+2
+4
+2
2 Combo Families (2 lines, Consistency: 51%)+22ⓘ
Combo pieces5
+4
Synergy pieces6
Combat threats2
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0+Game Changers 2→ Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Mill10 cards
10 mill effects. Empty opponent libraries or fuel the graveyard.
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Legends Matter12 cards
12 legendary synergies. Legends in the deck grow stronger together.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.