Commander
3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(161 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks4
Land ramp4
Treasure generators1
Commander Draw Engine (Ezuri, Stalker of Spheres provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw7
Counterspells3
Spot removal10
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands3
3 Combo(s) Detected (Consistency: 34%)+23ⓘ
Combat Damage Synergy: 1 token doubler, 2 evasion enablers+10ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
Combo pieces5
Synergy pieces1
Win conditions4
Combat threats5
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.0 (Bracket 2)+Game Changers→ Bracket 3
Threats82Mana base75Speed61
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Proliferate31 cards
31 proliferate effects. Multiply all your counters at once.
Infect18 cards
18 infect/poison cards. Win with 10 poison counters instead of 40 damage.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.