Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(349 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks5
Other acceleration1
Cantrips & burst draw1
Value engines1
Spot removal9
Graveyard hate1
Stax & hate11
Two-Color Mana Base (no fixing needed)+24ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands1
Taplands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+23ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Synergy pieces12
Win conditions1
Combat threats4
Sacrifice outlets2
Token generators9
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats96Interaction89Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.