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HomeExplore decksCommanders
UG

Day Twelve

viaArchidektArchidekt·23 views·16 days ago

Power level

5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence346 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp20
Other acceleration1
Commander Synergy+2ⓘ
Draw engines4
Cantrips & burst draw9
Scry & Surveil2
Recursion3
Value engines6
Counterspells3
Spot removal6
Stax & hate1
Protection3
Mana Acceleration+14ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands1
Utility lands6
Taplands5
Basic lands2
Combat Damage Synergy+24ⓘ
Synergy pieces8
Win conditions2
Combat threats2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Stompy / Big ManaCore (13 cards)

13 high-impact creatures. Ramp into massive threats that dominate the board.

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LandfallSupporting (8 cards)

8 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Blink/FlickerSupporting (8 cards)

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.