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HomeExplore decksCommanders
WG

Aerith

viaMoxfieldMoxfield·102 views·1h ago

Power level

4.5±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence306 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Mana dorks2
Land ramp10
Tutors2
Draw engines8
Cantrips & burst draw4
Scry & Surveil1
Recursion6
Value engines1
Synergy support1
Artifact/enchantment removal1
Spot removal3
Graveyard hate2
Board wipes3
Protection12
Mana Acceleration+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands17
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces3
Win conditions2
Combat threats10
Sacrifice outlets2
Token generators5
Other3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2

1.5 above Bracket 1 ceiling (3)

0.5 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

LifegainCore (31 cards)

31 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Stompy / Big ManaCore (16 cards)

16 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
+1/+1 CountersCore (15 cards)

15 counter synergies. Grow creatures over time for massive threats.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History7 snapshots

Grade

Power5.2→4.5-0.7
BracketB3→B2(-1)

Vectors

Velocity
48→43
-5
Consistency
70→74
+4
Interaction
81→81
—
Efficiency
77→76
-1
Lethality
85→85
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.2→5.2—
BracketB3→B3

Vectors

Velocity
43→48
+5
Consistency
74→70
-4
Interaction
83→81
-2
Efficiency
76→77
+1
Lethality
84→85
+1

Card Changes

Added (2)

Removed (2)

Grade

Power4.5→5.2+0.7
BracketB2→B3(+1)

Vectors

Velocity
43→43
—
Consistency
74→74
—
Interaction
81→83
+2
Efficiency
75→76
+1
Lethality
85→84
-1

Card Changes

Added (2)

Removed (1)

Grade

Power4.5→4.5—
BracketB2→B2

Vectors

Velocity
43→43
—
Consistency
74→74
—
Interaction
81→81
—
Efficiency
72→75
+3
Lethality
85→85
—

Card Changes

Added (1)

Grade

Power5.2→4.5-0.7
BracketB3→B2(-1)

Vectors

Velocity
43→43
—
Consistency
74→74
—
Interaction
83→81
-2
Efficiency
75→72
-3
Lethality
84→85
+1

Card Changes

Added (1)

Removed (1)

Grade

Power4.5→5.2+0.7
BracketB2→B3(+1)

Vectors

Velocity
43→43
—
Consistency
74→74
—
Interaction
81→83
+2
Efficiency
72→75
+3
Lethality
85→84
-1

Card Changes

Added (1)

Removed (1)

Grade

Power5.2→4.5-0.7
BracketB3→B2(-1)

Vectors

Velocity
43→43
—
Consistency
74→74
—
Interaction
83→81
-2
Efficiency
75→72
-3
Lethality
84→85
+1

Card Changes

Added (2)

Removed (2)