Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(441 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration3
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (1 groups)+9ⓘ
Draw engines9
Cantrips & burst draw8
Recursion1
Value engines2
Other1
Counterspells7
Spot removal7
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands6
Dual & shock lands6
Premium utility lands3
Utility lands11
Taplands4
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces3
Synergy pieces5
Win conditions1
Combat threats5
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base95Threats88Interaction86
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Merfolk Tribal37 cards
37 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Wizard Tribal18 cards
18 wizard creatures detected. Tribal synergies can create powerful board states.