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HomeExplore decksCommanders

Counter Control Deck

viapasted list·Updated 46 days ago·8 views·

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Power level

6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence431 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks11
Other acceleration1
Treasure generators1
Tutors2
Draw engines9
Cantrips & burst draw7
Wheels1
Value engines1
Counterspells12
Spot removal5
Graveyard hate2
Board wipes1
Protection1
Mana Acceleration+4ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands5
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Tempo Control+15.6ⓘ
Extra Turn Package+5ⓘ
Combat threats3
Sacrifice outlets1
Token generators3
Reanimation1
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3

1.1 above Bracket 2 ceiling (5)

0.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Counter Control13 cards

13 counterspells. Control the stack and protect your win conditions.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Faerie Tribal9 cards

9 faerie creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.