Nekusar the Mindrazer | Wheels | Draw Punish | Bracket 3

Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 8.7
High confidence616 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8
Fast mana5
Mana rocks8
Other acceleration2
Commander Draw Engine+15
Commander Synergy+1
Draw engines15
Cantrips & burst draw3
Wheels10
Value engines4
Control Strategy+30
Counterspells6
Spot removal4
Board wipes2
Stax & hate6
Protection2
Mana Acceleration+3
Fetchlands10
Dual & shock lands9
Premium utility lands3
Utility lands8
Basic lands3
Commander Synergy+24
Tempo Control+17.2
Combo pieces1
Combat threats2
Sacrifice outlets1
Drain effects6
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4

1.0 above Bracket 3 ceiling (7)

1.0 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Group Hug17 cards

17 group hug effects. Help everyone while quietly advancing a win plan.

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Wheels7 cards

7 wheel effects. Refill the hand while disrupting opponents.

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Discard7 cards

7 discard synergies. Empty opponents' hands while gaining value.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.