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Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence430 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy+10ⓘ
Heavy Curve−10ⓘ
Fast mana8
Mana rocks5
Mana dorks5
Land ramp2
Other acceleration6
Treasure generators2
Other1
Commander Synergy+4ⓘ
Tutors2
Draw engines11
Cantrips & burst draw7
Recursion3
Value engines3
Counterspells1
Spot removal7
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+15ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands4
Utility lands11
Taplands3
Basic lands6
5 Combo Families+38ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy+12ⓘ
Combo pieces7
Synergy pieces7
Win conditions10
Combat threats5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Storm14 cards
14 storm synergies. Chain spells for exponential value.
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Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
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