I will Protect Blech at ALL COST

Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence349 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana4
1+10
B+7
2BG+6
5BG+2
Mana rocks1
2+6
Mana dorks2
XGG+1
1GG+5
Land ramp6
1G+6
1G+6
1G+5
1G+5
1G+5
3G+2
Treasure generators1
1G+4
Draw engines6
1+8
1BB+4
3G+5
2BB+5
2GG+2
3GG+3
Cantrips & burst draw5
1B+5
1B+1
2G+1
3B+1
4G+2
Recursion3
2B+2
2BB+1
+3
Value engines4
G+2
G+1
BG+1
2G+2
Spot removal9
1+4
BG+6
BG+6
1G+5
2G+6
2B+1
3B+8
2BG+2
3B+1
Artifact/enchantment removal1
G+6
Board wipes3
XBB+5
2B+8
2BG+6
Stax & hate1
1BB+2
Protection1
1G+7
Mana Acceleration (13 sources)+3
Fetchlands1
+8
Dual & shock lands3
+6
+5
+4
Premium utility lands2
+6
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+11
+9
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, aristocrats engine+22
Synergy pieces13
1+4
BG+4
XBB+3
1B+1
1B+1
2B+5
2B+4
2B+3
3B+5
2GG+2
4G+8
2B6BB+14
+1 more
Combat threats3
2G+1
3GG+3
3BG+1
Drain effects2
1B+4
2B+1
Token generators5
XGG+1
2G+4
2GG+4
4G+4
5BG+2
Reanimation1
2BB+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Threats88Interaction73Mana base73

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Lifegain21 cards

21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Lifedrain7 cards

7 lifedrain effects. Drain opponents' life while gaining your own.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

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