Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence178 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks7
Mana dorks4
Land ramp7
Other acceleration2
Other2
Draw engines4
Cantrips & burst draw13
Recursion4
Value engines5
Spot removal9
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (23 sources)+13ⓘ
Fetchlands1
+5
Premium utility lands4
+6
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands21
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+1
+1
+1
+1
+1
Other1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 7 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions3
Combat threats12
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base87Threats81Speed57
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Sagas19 cards
19 sagas. Multi-chapter enchantments for incremental value.
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Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.