Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(443 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks7
Mana dorks6
Land ramp10
Other acceleration2
Draw engines5
Cantrips & burst draw4
Value engines5
Counterspells3
Spot removal5
Protection2
Mana Acceleration (31 sources)+15ⓘ
Fetchlands10
Dual & shock lands6
Premium utility lands3
Utility lands3
Taplands3
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, 2 damage multipliers+20ⓘ
Synergy pieces4
Win conditions3
Combat threats6
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base96Speed93Threats72
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal21 cards
21 dragon creatures detected. Tribal synergies can create powerful board states.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.