Commander
3.9±0.85
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(222 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Mana rocks1
Land ramp2
Other acceleration3
Draw engines3
Cantrips & burst draw5
Recursion1
Value engines4
Spot removal6
Board wipes3
Stax & hate1
Protection8
Other2
Mono-Color Mana Base (no fixing needed)+32ⓘ
Basic lands1
Plains+38
7 Combo Families (13 lines, Consistency: 36%)+37ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+10ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.6ⓘ
Combo pieces9
Synergy pieces2
Win conditions5
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats96Interaction82Mana base70
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Blink/Flicker19 cards
19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Combos13 total
- Felidar Guardian+Restoration Angel
- Abdel Adrian, Gorion's Ward+Restoration Angel+Ephemerate
- Abdel Adrian, Gorion's Ward+Felidar Guardian+Ephemerate
- Abdel Adrian, Gorion's Ward+Restoration Angel+Cloudshift
- Abdel Adrian, Gorion's Ward+Felidar Guardian+Cloudshift
- Abdel Adrian, Gorion's Ward+Restoration Angel+Fiend Hunter
- Abdel Adrian, Gorion's Ward+Felidar Guardian+Fiend Hunter
- Abdel Adrian, Gorion's Ward+Restoration Angel+Glorious Protector
- Glorious Protector+Felidar Guardian+Cloudshift
- Abdel Adrian, Gorion's Ward+Felidar Guardian+Glorious Protector