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Commander
2.9±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence151 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp2
Other acceleration1
Commander Synergy+5ⓘ
Cantrips & burst draw1
Recursion6
Value engines2
Spot removal6
Board wipes1
Protection6
Two-Color Mana Base (no fixing needed)+23ⓘ
Dual & shock lands1
Utility lands2
Taplands11
Basic lands2
3 Combo(s) Detected (Consistency: 20%)+21ⓘ
Combat Damage Synergy: 1 token doubler, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces4
Synergy pieces3
Win conditions1
Combat threats4
Sacrifice outlets1
Token generators1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Proliferate14 cards
14 proliferate effects. Multiply all your counters at once.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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