Let's get Gluntch (50€)

Commander
WG
4.6±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence302 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana rocks3
2+6
3+1
3+1
Mana dorks2
G+5
1G+2
Land ramp2
3+1
3G+1
Other acceleration1
3G+1
Commander Draw Engine (Gluntch, the Bestower provides card draw)+15
Draw engines9
1W+5
1W+5
1G+2
1W+1
1GG+5
2W+5
1GG+3
3+1
3W+5
Cantrips & burst draw3
2W+1
2W+1
1WW+1
Recursion3
WW+1
1G+1
4WW+4
Value engines8
GW+2
1W+1
2W+2
3+1
3G+2
3G+1
3WW+1
5G+2
Spot removal11
W+7
W+6
WW+8
1W+5
1G+1
1G+1
2G+6
2W+5
2G+1
3W+1
3G+1
Graveyard hate1
1G+1
Board wipes5
2+1
1WW+5
2W+1
4W+5
6WW+6
Stax & hate6
2W+5
1GG+3
2W+1
3W+5
2WW+5
3W/PW/P+5
Protection6
2+4
WW+1
1W+1
2W+1
2W+1
7+5
Two-Color Mana Base (no fixing needed)+11
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+13
+11
2 Combo Families (2 lines, Consistency: 40%)+21
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16
Combo pieces3
1G+6
2G+8
2W+4
Synergy pieces4
2+1
1W+1
GG/WW+2
2W+1
Win conditions1
6W+5
Combat threats6
G+1
1GG+2
2W+1
2WW+4
3W+1
4W+2
Token generators1
1G+2
Other2
3+5
4WW+2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
Interaction86Threats82Mana base75

1.6 above Bracket 1 ceiling (3)

0.4 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

+1/+1 Counters16 cards

16 counter synergies. Grow your creatures over time for massive threats.

,,,,
Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

,,,,
Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,

Combos2 total

  • +
  • +