Going Bananas

3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(230 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8
Other acceleration1
Treasure generators1
Two-Color Mana Base (no fixing needed)+33
Premium utility lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine+25
Tempo Control (lockout lethality)+7.2
1 extra turn effect+5
Sacrifice outlets1
Extra turns1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
Mana base75Interaction69Threats68

0.6 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (4.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes7 total

+1/+1 Counters17 cards

17 counter synergies. Grow your creatures over time for massive threats.

Artifacts Matter11 cards

11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Lifegain8 cards

8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.