Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(230 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Land ramp3
Other acceleration1
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw5
Spot removal13
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+33ⓘ
Premium utility lands1
Utility lands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+7.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Win conditions3
Combat threats3
Sacrifice outlets1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base75Interaction69Threats68
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.