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0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
18 counter synergies. Grow creatures over time for massive threats.
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
No history yet
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