Commander
8.6±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(586 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana17
Mana rocks2
Land ramp1
Other acceleration1
Low Land Count (17/26)+-23ⓘ
Tutors5
Draw engines3
Cantrips & burst draw2
Recursion4
Value engines6
Spot removal4
Graveyard hate2
Stax & hate13
Mono-Color Powerhouse Lands (5)+17ⓘ
Mana Acceleration (21 sources)+11ⓘ
Mono-Color Mana Base (no fixing needed)+9ⓘ
Low Land Count (17/26)+-23ⓘ
Fetchlands4
Premium utility lands1
7 Combo(s) Detected (Consistency: 90%)+52ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+16ⓘ
Combo pieces12
Win conditions1
Combat threats2
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.6 → Bracket 4
Speed96Threats94Interaction92
-0.1 below Bracket 5 threshold (8.5)
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stax13 cards
13 stax pieces. Tax and restrict opponents' resources while breaking parity.