Commander
No commander provided5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(416 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana6
Mana rocks4
Other acceleration5
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion3
Value engines5
Spot removal7
Artifact/enchantment removal1
Board wipes3
Stax & hate2
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands12
Taplands3
Combat Damage Synergy: token package, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Win conditions3
Combat threats2
Sacrifice outlets1
Drain effects3
Token generators8
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Speed88Mana base86Threats85
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.