Commander
9.0±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 10.0
High confidence747 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
+7
Mana rocks1
Other acceleration3
Treasure generators1
Minor treasure1
Other acceleration1
Commander Synergy (1 group)+1ⓘ
Tutors6
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion5
Value engines3
Artifact/enchantment removal1
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate4
Edict effects3
Protection4
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (3)+14ⓘ
Utility lands4
+4
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+26
22 Combo Families (22 lines, Consistency: 96%)+127ⓘ
Combat Damage Synergy+12ⓘ
Commander Synergy (1 group)+1ⓘ
Combo pieces16
Synergy pieces11
+4
+3
Win conditions1
Drain effects2
Token generators3
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.0+Game Changers 6→ Bracket 5
Right at the Bracket 5 threshold
Markers
Learn more →✓
Game changers 6
Minimum Bracket 4
✓
2-card combo 22
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Aristocrats (Commander)15 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Lifedrain13 cards
13 lifedrain effects. Drain opponents' life while gaining life.
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