2.3±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(119 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp3
Other acceleration1
Treasure generators3
Other1
Tutors2
Draw engines5
Cantrips & burst draw6
Recursion3
Value engines9
Other1
Spot removal14
Board wipes1
Stax & hate1
Protection2
Fetchlands6
Dual & shock lands1
Premium utility lands6
Utility lands4
Taplands8
Other1
Combat Damage Synergy: token swarm strategy, 7 token doublers, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions2
Combat threats9
Sacrifice outlets2
Token generators4
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base89Threats56Speed36
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.