Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(422 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks8
Other acceleration1
Treasure generators1
Commander Draw Engine (Glissa Sunslayer provides card draw)+18ⓘ
Tutors2
Draw engines6
Cantrips & burst draw1
Recursion3
Value engines3
Spot removal5
Graveyard hate2
Board wipes3
Edict effects2
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands9
Dual & shock lands3
Premium utility lands1
Utility lands12
Taplands1
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Synergy pieces7
Combat threats1
Drain effects3
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base94Speed81Interaction80
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.