Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(401 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana dorks3
Land ramp16
Other acceleration5
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion6
Spot removal3
Artifact/enchantment removal1
Board wipes1
Mana Acceleration (27 sources)+15ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
High Land Count (46)+-10ⓘ
Fetchlands11
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands3
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, aristocrats engine+21ⓘ
Synergy pieces3
Win conditions1
Combat threats1
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base95Speed91Consistency85
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Elemental Tribal9 cards
9 elemental creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.