Commander
No commander provided2.2±0.6
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence81 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Mana rocks1
Other acceleration1
Low Land Count (1/35)+-85ⓘ
Tutors1
Draw engines33
Cantrips & burst draw11
Wheels4
Value engines7
Spot removal6
Graveyard hate2
Stax & hate8
Low Land Count (1/35)+-85ⓘ
Utility lands2
3 Combo Families (3 lines, Consistency: 55%)+27ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.4ⓘ
Combo pieces4
Synergy pieces7
Win conditions3
Combat threats3
Sacrifice outlets3
Drain effects3
Token generators3
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.2 (Bracket 1)+2-card combo→ Bracket 3
Threats93Consistency71Interaction30
✓2-card combo 3
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
Themes6 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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