Stompy / Big Mana Deck

Commander
No commander provided
2.2±0.6
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence81 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10
Mana rocks1
2+4
Other acceleration1
2U+1
Low Land Count (1/35)+-85
Tutors1
4BB+1
Draw engines33
U+5
1U+1
2U+5
GWU+5
1UU+5
2U+5
2U+5
2U+3
2U+3
2R+2
BBB+1
3+1
+21 more
Cantrips & burst draw11
U/B+1
1U+4
1U+2
XBB+1
2U+6
2U+1
1BB+1
2RR+4
3BB+2
4U+1
3UR+1
Wheels4
2U+10
2U+2
2UB+5
3U4UU+4
Value engines7
1U+5
1U+4
1UB+5
1UU+1
2U+1
3R+9
4+5
Spot removal6
2RR+4
3U+1
3BB+2
3RR+1
3UR+1
3U4UU+4
Graveyard hate2
XUB+1
1UR+4
Stax & hate8
2U+3
2U+3
1UU+1
BBB+1
3B+1
2UU+1
2UB+1
2B/RB/R+1
Low Land Count (1/35)+-85
Utility lands2
1B+2
4U+1
3 Combo Families (3 lines, Consistency: 55%)+27
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11
1 extra turn effect+5
Tempo Control (lockout lethality)+2.4
Combo pieces4
2U
3UU+1
5UU+1
7+1
Synergy pieces7
1U+4
1BRR+3
3B+1
5+4
4BB+4
4BB+1
4UU+1
Win conditions3
1U+4
XUB+1
5GG+4
Combat threats3
3UU+1
4U+1
4UB+2
Sacrifice outlets3
B+4
2WBG+8
4B+1
Drain effects3
BBB+1
3B+3
2UBR+1
Token generators3
2U+5
1UU+5
XXWWW+4
Extra turns1
2UR+6
Other2
2U+8
4+6

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.2 (Bracket 1)+2-card combo Bracket 3
Threats93Consistency71Interaction30
2-card combo 3
Extra turns 1
Game changers — none
Mass land denial — none

Themes6 total

Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Mill12 cards

12 mill effects. Empty opponent libraries or fuel your graveyard.

,,,,
Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

,,,,

Combos3 total

  • +
  • +
  • +