Commander
4.9±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(338 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration6
Treasure generators4
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Tutors3
Draw engines7
Cantrips & burst draw7
Recursion2
Value engines6
Counterspells7
Spot removal12
Board wipes1
Stax & hate6
Protection4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands2
Utility lands9
Taplands2
Tempo Control (lockout lethality)+11.3ⓘ
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces1
Win conditions1
Combat threats2
Drain effects3
Damage multipliers2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Interaction85Speed83Mana base83
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Infect9 cards
9 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.