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HomeExplore decksCommanders
WUG

Arcades, the Strategist

viapasted list·22 views·35 days ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence339 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy+9ⓘ
Efficient Curve+8ⓘ
Fast mana1
Mana rocks3
Mana dorks5
Land ramp4
Other acceleration1
Other acceleration1
Commander Draw Engine+18ⓘ
Commander Synergy+6ⓘ
Tutors2
Draw engines6
Cantrips & burst draw5
Recursion4
Value engines1
Synergy support1
Other1
Counterspells4
Spot removal5
Board wipes2
Protection9
Other1
Mana Acceleration+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands7
Basic lands3
3 Combo Families+29ⓘ
Commander Synergy+4ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces6
Win conditions2
Combat threats5
Drain effects1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Markers
Learn more →
✓
2-card combo 1
Minimum Bracket 3
✕Game Changers — none
✕Mass land denial — none
✕Extra turns — none

Themes6 total

Tribal (Commander)Core (1 card)

This deck is built around creature type synergies.

Defenders/WallsCore (24 cards)

24 defenders/walls. Build an impenetrable wall, then convert to damage.

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Go-Wide / WeeniesCore (12 cards)

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos3 total

  • 2-card combo · 1
  • +
  • 3-card combos · 2
  • ++
  • ++