6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(443 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks3
Land ramp4
Other acceleration3
Treasure generators1
Extra turns redundancy (3 effects)+6ⓘ
Tutors1
Draw engines11
Cantrips & burst draw5
Wheels2
Recursion2
Counterspells5
Spot removal7
Graveyard hate1
Land destruction1
Board wipes3
Stax & hate5
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands6
Utility lands3
Taplands5
3 extra turn effects (strong tempo)+15ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Tempo Control (lockout lethality)+10.2ⓘ
Synergy pieces5
Win conditions2
Combat threats2
Drain effects2
Token generators2
Extra turns3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.3 (Bracket 3)+Extra Turns→ Bracket 4
Mana base91Consistency90Interaction89
✓
Game changers 1
✓
Extra turns (3)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Cycling6 cards
6 cycling cards. Smooth draws while triggering cycling payoffs.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.